diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java
index 38ed9321653d5..590af068e29c0 100644
--- a/opengl/java/android/opengl/GLSurfaceView.java
+++ b/opengl/java/android/opengl/GLSurfaceView.java
@@ -91,7 +91,7 @@ import android.view.SurfaceView;
*
*
Choosing an EGL Configuration
* A given Android device may support multiple EGLConfig rendering configurations.
- * The available configurations may differ in how may channels of data are present, as
+ * The available configurations may differ in how many channels of data are present, as
* well as how many bits are allocated to each channel. Therefore, the first thing
* GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
*