diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java index 38ed9321653d5..590af068e29c0 100644 --- a/opengl/java/android/opengl/GLSurfaceView.java +++ b/opengl/java/android/opengl/GLSurfaceView.java @@ -91,7 +91,7 @@ import android.view.SurfaceView; *

*

Choosing an EGL Configuration

* A given Android device may support multiple EGLConfig rendering configurations. - * The available configurations may differ in how may channels of data are present, as + * The available configurations may differ in how many channels of data are present, as * well as how many bits are allocated to each channel. Therefore, the first thing * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. *