Merge "[hwui] Update dispatchFrameCallbacks to be called with timeUntilDeadline/4 instead of timeUntilDeadline * 0.25f" into udc-dev
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Android (Google) Code Review
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308baeb632
@@ -133,12 +133,23 @@ void RenderThread::frameCallback(int64_t vsyncId, int64_t frameDeadline, int64_t
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if (timeLord().vsyncReceived(frameTimeNanos, frameTimeNanos, vsyncId, frameDeadline,
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frameInterval) &&
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!mFrameCallbackTaskPending) {
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ATRACE_NAME("queue mFrameCallbackTask");
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mFrameCallbackTaskPending = true;
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nsecs_t timeUntilDeadline = frameDeadline - frameTimeNanos;
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nsecs_t runAt = (frameTimeNanos + (timeUntilDeadline * 0.25f));
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queue().postAt(runAt, [=]() { dispatchFrameCallbacks(); });
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using SteadyClock = std::chrono::steady_clock;
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using Nanos = std::chrono::nanoseconds;
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using toNsecs_t = std::chrono::duration<nsecs_t, std::nano>;
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using toFloatMillis = std::chrono::duration<float, std::milli>;
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const auto frameTimeTimePoint = SteadyClock::time_point(Nanos(frameTimeNanos));
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const auto deadlineTimePoint = SteadyClock::time_point(Nanos(frameDeadline));
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const auto timeUntilDeadline = deadlineTimePoint - frameTimeTimePoint;
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const auto runAt = (frameTimeTimePoint + (timeUntilDeadline / 4));
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ATRACE_FORMAT("queue mFrameCallbackTask to run after %.2fms",
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toFloatMillis(runAt - SteadyClock::now()).count());
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queue().postAt(toNsecs_t(runAt.time_since_epoch()).count(),
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[=]() { dispatchFrameCallbacks(); });
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}
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}
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