Merge "Finer tessellation can draw better looking shadows for circles." into lmp-dev
This commit is contained in:
@@ -216,7 +216,7 @@ static void tessellateShadows(
|
||||
|
||||
// tessellate caster outline into a 2d polygon
|
||||
Vector<Vertex> casterVertices2d;
|
||||
const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
|
||||
const float casterRefinementThresholdSquared = 4.0f;
|
||||
PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
|
||||
casterRefinementThresholdSquared, casterVertices2d);
|
||||
if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) {
|
||||
|
||||
Reference in New Issue
Block a user