Allow translucent RenderNode->Bitmap captures

Set translucent to true when doing createHardwareBitmapFromRenderNode.
This ensures that the buffer is initialized to transparent which
is a safer default for this path. Marginally less performant in some
cases, but as this is a rare capture safety is preferred for and
performance can be revisted if it turns out to be an issue.

Bug: 65164016
Test: builds
Change-Id: I6467c0ccf46e5e2a87c31cc4855ced8275236ca9
This commit is contained in:
John Reck
2017-09-05 11:24:59 -07:00
parent 54ff7e7582
commit 226fcca472

View File

@@ -888,7 +888,7 @@ static jobject android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode(
// Render into the surface
{
ContextFactory factory;
RenderProxy proxy{false, renderNode, &factory};
RenderProxy proxy{true, renderNode, &factory};
proxy.loadSystemProperties();
proxy.setSwapBehavior(SwapBehavior::kSwap_discardBuffer);
proxy.initialize(surface);