Allow translucent RenderNode->Bitmap captures
Set translucent to true when doing createHardwareBitmapFromRenderNode. This ensures that the buffer is initialized to transparent which is a safer default for this path. Marginally less performant in some cases, but as this is a rare capture safety is preferred for and performance can be revisted if it turns out to be an issue. Bug: 65164016 Test: builds Change-Id: I6467c0ccf46e5e2a87c31cc4855ced8275236ca9
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@@ -888,7 +888,7 @@ static jobject android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode(
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// Render into the surface
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{
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ContextFactory factory;
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RenderProxy proxy{false, renderNode, &factory};
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RenderProxy proxy{true, renderNode, &factory};
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proxy.loadSystemProperties();
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proxy.setSwapBehavior(SwapBehavior::kSwap_discardBuffer);
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proxy.initialize(surface);
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