Merge "Sync input transactions after ACTION_UP" into qt-dev

This commit is contained in:
TreeHugger Robot
2019-06-19 17:07:22 +00:00
committed by Android (Google) Code Review

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@@ -7626,22 +7626,30 @@ public class WindowManagerService extends IWindowManager.Stub
@Override
public boolean injectInputAfterTransactionsApplied(InputEvent ev, int mode) {
boolean shouldWaitForAnimToComplete = false;
boolean isDown;
boolean isUp;
if (ev instanceof KeyEvent) {
KeyEvent keyEvent = (KeyEvent) ev;
shouldWaitForAnimToComplete = keyEvent.getSource() == InputDevice.SOURCE_MOUSE
|| keyEvent.getAction() == KeyEvent.ACTION_DOWN;
} else if (ev instanceof MotionEvent) {
isDown = keyEvent.getAction() == KeyEvent.ACTION_DOWN;
isUp = keyEvent.getAction() == KeyEvent.ACTION_UP;
} else {
MotionEvent motionEvent = (MotionEvent) ev;
shouldWaitForAnimToComplete = motionEvent.getSource() == InputDevice.SOURCE_MOUSE
|| motionEvent.getAction() == MotionEvent.ACTION_DOWN;
isDown = motionEvent.getAction() == MotionEvent.ACTION_DOWN;
isUp = motionEvent.getAction() == MotionEvent.ACTION_UP;
}
if (shouldWaitForAnimToComplete) {
// For ACTION_DOWN, syncInputTransactions before injecting input.
// For ACTION_UP, sync after injecting.
if (isDown) {
syncInputTransactions();
}
return LocalServices.getService(InputManagerInternal.class).injectInputEvent(ev, mode);
final boolean result =
LocalServices.getService(InputManagerInternal.class).injectInputEvent(ev, mode);
if (isUp) {
syncInputTransactions();
}
return result;
}
@Override