Sync input transactions after ACTION_UP
Changes to windows can happen before or after a touch gesture. For example, a window can be dismissed after ACTION_UP occurs. For those scenarios, sync input transactions after the ACTION_UP event has been injected. Bug: 134414988 Test: atest MultiDisplayPolicyTests Test: atest android.app.cts.DialogTest Test: TaplTestsQuickstep Test: atest ActivityLifecycleTopResumedStateTests Merged-In: I810fad449ea405d104009075d2698109a620a91e Change-Id: I810fad449ea405d104009075d2698109a620a91e
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@@ -7626,22 +7626,30 @@ public class WindowManagerService extends IWindowManager.Stub
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@Override
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public boolean injectInputAfterTransactionsApplied(InputEvent ev, int mode) {
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boolean shouldWaitForAnimToComplete = false;
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boolean isDown;
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boolean isUp;
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if (ev instanceof KeyEvent) {
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KeyEvent keyEvent = (KeyEvent) ev;
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shouldWaitForAnimToComplete = keyEvent.getSource() == InputDevice.SOURCE_MOUSE
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|| keyEvent.getAction() == KeyEvent.ACTION_DOWN;
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} else if (ev instanceof MotionEvent) {
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isDown = keyEvent.getAction() == KeyEvent.ACTION_DOWN;
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isUp = keyEvent.getAction() == KeyEvent.ACTION_UP;
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} else {
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MotionEvent motionEvent = (MotionEvent) ev;
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shouldWaitForAnimToComplete = motionEvent.getSource() == InputDevice.SOURCE_MOUSE
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|| motionEvent.getAction() == MotionEvent.ACTION_DOWN;
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isDown = motionEvent.getAction() == MotionEvent.ACTION_DOWN;
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isUp = motionEvent.getAction() == MotionEvent.ACTION_UP;
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}
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if (shouldWaitForAnimToComplete) {
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// For ACTION_DOWN, syncInputTransactions before injecting input.
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// For ACTION_UP, sync after injecting.
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if (isDown) {
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syncInputTransactions();
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}
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return LocalServices.getService(InputManagerInternal.class).injectInputEvent(ev, mode);
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final boolean result =
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LocalServices.getService(InputManagerInternal.class).injectInputEvent(ev, mode);
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if (isUp) {
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syncInputTransactions();
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}
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return result;
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}
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@Override
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