Merge "eglSwapBuffers can also return EGL_BAD_NATIVE_WINDOW"
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@@ -333,7 +333,7 @@ bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
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if (CC_LIKELY(err == EGL_SUCCESS)) {
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return true;
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}
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if (err == EGL_BAD_SURFACE) {
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if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) {
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// For some reason our surface was destroyed out from under us
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// This really shouldn't happen, but if it does we can recover easily
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// by just not trying to use the surface anymore
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