From c2547fa6f9a0f4247b35edcee69f3c3cc3510b1a Mon Sep 17 00:00:00 2001 From: John Reck Date: Mon, 26 Oct 2015 13:52:52 -0700 Subject: [PATCH] eglSwapBuffers can also return EGL_BAD_NATIVE_WINDOW Bug: 25017107 Change-Id: I545a746ba89d577de5769bc3e7dd335a100638c0 --- libs/hwui/renderthread/EglManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp index b353ae6ec1fce..485759bd1a507 100644 --- a/libs/hwui/renderthread/EglManager.cpp +++ b/libs/hwui/renderthread/EglManager.cpp @@ -333,7 +333,7 @@ bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) { if (CC_LIKELY(err == EGL_SUCCESS)) { return true; } - if (err == EGL_BAD_SURFACE) { + if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) { // For some reason our surface was destroyed out from under us // This really shouldn't happen, but if it does we can recover easily // by just not trying to use the surface anymore