Merge "Wait for visible wallpaper drawn before starting app transitions"
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@@ -613,6 +613,13 @@ public class WindowManagerService extends IWindowManager.Stub
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static final long WALLPAPER_TIMEOUT_RECOVERY = 10000;
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boolean mAnimateWallpaperWithTarget;
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// We give a wallpaper up to 1000ms to finish drawing before playing app transitions.
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static final long WALLPAPER_DRAW_PENDING_TIMEOUT_DURATION = 1000;
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static final int WALLPAPER_DRAW_NORMAL = 0;
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static final int WALLPAPER_DRAW_PENDING = 1;
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static final int WALLPAPER_DRAW_TIMEOUT = 2;
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int mWallpaperDrawState = WALLPAPER_DRAW_NORMAL;
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AppWindowToken mFocusedApp = null;
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PowerManager mPowerManager;
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@@ -7644,6 +7651,7 @@ public class WindowManagerService extends IWindowManager.Stub
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public static final int CHECK_IF_BOOT_ANIMATION_FINISHED = 37;
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public static final int RESET_ANR_MESSAGE = 38;
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public static final int WALLPAPER_DRAW_PENDING_TIMEOUT = 39;
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@Override
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public void handleMessage(Message msg) {
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@@ -8160,6 +8168,17 @@ public class WindowManagerService extends IWindowManager.Stub
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}
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}
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break;
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case WALLPAPER_DRAW_PENDING_TIMEOUT: {
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synchronized (mWindowMap) {
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if (mWallpaperDrawState == WALLPAPER_DRAW_PENDING) {
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mWallpaperDrawState = WALLPAPER_DRAW_TIMEOUT;
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if (DEBUG_APP_TRANSITIONS || DEBUG_WALLPAPER) Slog.v(TAG,
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"*** WALLPAPER DRAW TIMEOUT");
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performLayoutAndPlaceSurfacesLocked();
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}
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}
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}
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break;
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}
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if (DEBUG_WINDOW_TRACE) {
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Slog.v(TAG, "handleMessage: exit");
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@@ -9066,6 +9085,39 @@ public class WindowManagerService extends IWindowManager.Stub
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goodToGo = false;
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}
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}
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if (goodToGo && isWallpaperVisible(mWallpaperTarget)) {
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boolean wallpaperGoodToGo = true;
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for (int curTokenIndex = mWallpaperTokens.size() - 1;
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curTokenIndex >= 0 && wallpaperGoodToGo; curTokenIndex--) {
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WindowToken token = mWallpaperTokens.get(curTokenIndex);
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for (int curWallpaperIndex = token.windows.size() - 1; curWallpaperIndex >= 0;
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curWallpaperIndex--) {
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WindowState wallpaper = token.windows.get(curWallpaperIndex);
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if (wallpaper.mWallpaperVisible && !wallpaper.isDrawnLw()) {
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// We've told this wallpaper to be visible, but it is not drawn yet
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wallpaperGoodToGo = false;
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if (mWallpaperDrawState != WALLPAPER_DRAW_TIMEOUT) {
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// wait for this wallpaper until it is drawn or timeout
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goodToGo = false;
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}
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if (mWallpaperDrawState == WALLPAPER_DRAW_NORMAL) {
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mWallpaperDrawState = WALLPAPER_DRAW_PENDING;
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mH.removeMessages(H.WALLPAPER_DRAW_PENDING_TIMEOUT);
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mH.sendEmptyMessageDelayed(H.WALLPAPER_DRAW_PENDING_TIMEOUT,
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WALLPAPER_DRAW_PENDING_TIMEOUT_DURATION);
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}
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if (DEBUG_APP_TRANSITIONS || DEBUG_WALLPAPER) Slog.v(TAG,
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"Wallpaper should be visible but has not been drawn yet. " +
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"mWallpaperDrawState=" + mWallpaperDrawState);
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break;
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}
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}
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}
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if (wallpaperGoodToGo) {
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mWallpaperDrawState = WALLPAPER_DRAW_NORMAL;
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mH.removeMessages(H.WALLPAPER_DRAW_PENDING_TIMEOUT);
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}
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}
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}
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if (goodToGo) {
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if (DEBUG_APP_TRANSITIONS) Slog.v(TAG, "**** GOOD TO GO");
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