Wait for visible wallpaper drawn before starting app transitions

If the opening app has wallpaper, when the closing app starts hiding,
the wallpaper would be revealed. It would be nice if we play the app
transitions while opening apps, closing apps, and visible wallpapers
are all drawn.

https://code.google.com/p/android/issues/detail?id=150811

Change-Id: I3c7d140f6f6e43e18119e48f9cab441ee96b17e5
This commit is contained in:
tiger_huang
2015-02-16 21:37:12 +08:00
parent a6ed1b9547
commit 4a7f8b99f8

View File

@@ -613,6 +613,13 @@ public class WindowManagerService extends IWindowManager.Stub
static final long WALLPAPER_TIMEOUT_RECOVERY = 10000;
boolean mAnimateWallpaperWithTarget;
// We give a wallpaper up to 1000ms to finish drawing before playing app transitions.
static final long WALLPAPER_DRAW_PENDING_TIMEOUT_DURATION = 1000;
static final int WALLPAPER_DRAW_NORMAL = 0;
static final int WALLPAPER_DRAW_PENDING = 1;
static final int WALLPAPER_DRAW_TIMEOUT = 2;
int mWallpaperDrawState = WALLPAPER_DRAW_NORMAL;
AppWindowToken mFocusedApp = null;
PowerManager mPowerManager;
@@ -7644,6 +7651,7 @@ public class WindowManagerService extends IWindowManager.Stub
public static final int CHECK_IF_BOOT_ANIMATION_FINISHED = 37;
public static final int RESET_ANR_MESSAGE = 38;
public static final int WALLPAPER_DRAW_PENDING_TIMEOUT = 39;
@Override
public void handleMessage(Message msg) {
@@ -8160,6 +8168,17 @@ public class WindowManagerService extends IWindowManager.Stub
}
}
break;
case WALLPAPER_DRAW_PENDING_TIMEOUT: {
synchronized (mWindowMap) {
if (mWallpaperDrawState == WALLPAPER_DRAW_PENDING) {
mWallpaperDrawState = WALLPAPER_DRAW_TIMEOUT;
if (DEBUG_APP_TRANSITIONS || DEBUG_WALLPAPER) Slog.v(TAG,
"*** WALLPAPER DRAW TIMEOUT");
performLayoutAndPlaceSurfacesLocked();
}
}
}
break;
}
if (DEBUG_WINDOW_TRACE) {
Slog.v(TAG, "handleMessage: exit");
@@ -9066,6 +9085,39 @@ public class WindowManagerService extends IWindowManager.Stub
goodToGo = false;
}
}
if (goodToGo && isWallpaperVisible(mWallpaperTarget)) {
boolean wallpaperGoodToGo = true;
for (int curTokenIndex = mWallpaperTokens.size() - 1;
curTokenIndex >= 0 && wallpaperGoodToGo; curTokenIndex--) {
WindowToken token = mWallpaperTokens.get(curTokenIndex);
for (int curWallpaperIndex = token.windows.size() - 1; curWallpaperIndex >= 0;
curWallpaperIndex--) {
WindowState wallpaper = token.windows.get(curWallpaperIndex);
if (wallpaper.mWallpaperVisible && !wallpaper.isDrawnLw()) {
// We've told this wallpaper to be visible, but it is not drawn yet
wallpaperGoodToGo = false;
if (mWallpaperDrawState != WALLPAPER_DRAW_TIMEOUT) {
// wait for this wallpaper until it is drawn or timeout
goodToGo = false;
}
if (mWallpaperDrawState == WALLPAPER_DRAW_NORMAL) {
mWallpaperDrawState = WALLPAPER_DRAW_PENDING;
mH.removeMessages(H.WALLPAPER_DRAW_PENDING_TIMEOUT);
mH.sendEmptyMessageDelayed(H.WALLPAPER_DRAW_PENDING_TIMEOUT,
WALLPAPER_DRAW_PENDING_TIMEOUT_DURATION);
}
if (DEBUG_APP_TRANSITIONS || DEBUG_WALLPAPER) Slog.v(TAG,
"Wallpaper should be visible but has not been drawn yet. " +
"mWallpaperDrawState=" + mWallpaperDrawState);
break;
}
}
}
if (wallpaperGoodToGo) {
mWallpaperDrawState = WALLPAPER_DRAW_NORMAL;
mH.removeMessages(H.WALLPAPER_DRAW_PENDING_TIMEOUT);
}
}
}
if (goodToGo) {
if (DEBUG_APP_TRANSITIONS) Slog.v(TAG, "**** GOOD TO GO");