Merge "Fixed issue where large blur radii would blur less than smaller blur radii"
This commit is contained in:
committed by
Android (Google) Code Review
commit
146f6f949d
@@ -26,7 +26,9 @@ BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, const
|
||||
SkImageFilters::Blur(
|
||||
Blur::convertRadiusToSigma(radiusX),
|
||||
Blur::convertRadiusToSigma(radiusY),
|
||||
inputShader ? inputShader->asSkImageFilter() : nullptr)
|
||||
SkTileMode::kClamp,
|
||||
inputShader ? inputShader->asSkImageFilter() : nullptr,
|
||||
nullptr)
|
||||
) { }
|
||||
|
||||
sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() {
|
||||
|
||||
Reference in New Issue
Block a user