Merge "Fixed issue where large blur radii would blur less than smaller blur radii"

This commit is contained in:
TreeHugger Robot
2020-09-03 03:32:49 +00:00
committed by Android (Google) Code Review

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@@ -26,7 +26,9 @@ BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, const
SkImageFilters::Blur(
Blur::convertRadiusToSigma(radiusX),
Blur::convertRadiusToSigma(radiusY),
inputShader ? inputShader->asSkImageFilter() : nullptr)
SkTileMode::kClamp,
inputShader ? inputShader->asSkImageFilter() : nullptr,
nullptr)
) { }
sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() {