Fixed issue where large blur radii

would blur less than smaller blur radii

Changed SkImageFilter blur creation to include
SkTileMode::kClamp parameter to use edge pixels
for blur kernels that are larger than the source

Fixes: 167493483
Test: Added test to CTS ShaderTest
Change-Id: Ibbe1e0dfaf46413fcae665620fd154b9bf9897c9
This commit is contained in:
Nader Jawad
2020-09-01 22:20:42 -07:00
parent 3e64130d34
commit ae30efec27

View File

@@ -26,7 +26,9 @@ BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, const
SkImageFilters::Blur(
Blur::convertRadiusToSigma(radiusX),
Blur::convertRadiusToSigma(radiusY),
inputShader ? inputShader->asSkImageFilter() : nullptr)
SkTileMode::kClamp,
inputShader ? inputShader->asSkImageFilter() : nullptr,
nullptr)
) { }
sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() {