Fixed issue where large blur radii
would blur less than smaller blur radii Changed SkImageFilter blur creation to include SkTileMode::kClamp parameter to use edge pixels for blur kernels that are larger than the source Fixes: 167493483 Test: Added test to CTS ShaderTest Change-Id: Ibbe1e0dfaf46413fcae665620fd154b9bf9897c9
This commit is contained in:
@@ -26,7 +26,9 @@ BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, const
|
||||
SkImageFilters::Blur(
|
||||
Blur::convertRadiusToSigma(radiusX),
|
||||
Blur::convertRadiusToSigma(radiusY),
|
||||
inputShader ? inputShader->asSkImageFilter() : nullptr)
|
||||
SkTileMode::kClamp,
|
||||
inputShader ? inputShader->asSkImageFilter() : nullptr,
|
||||
nullptr)
|
||||
) { }
|
||||
|
||||
sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() {
|
||||
|
||||
Reference in New Issue
Block a user