diff --git a/graphics/java/android/graphics/RuntimeShader.java b/graphics/java/android/graphics/RuntimeShader.java index 6abe34b1d6758..9c36fc36474c0 100644 --- a/graphics/java/android/graphics/RuntimeShader.java +++ b/graphics/java/android/graphics/RuntimeShader.java @@ -214,7 +214,7 @@ import libcore.util.NativeAllocationRegistry; * uniform shader myShader; * vec4 main(vec2 canvas_coordinates) { * // swap the red and blue color channels when sampling from myShader - * return myShader.sample(canvas_coordinates).bgra; + * return myShader.eval(canvas_coordinates).bgra; * } * *

After creating a {@link RuntimeShader} with that program the shader uniform can