Merge changes Id3285b63,Ie8e9398c
* changes: Move all non-GL HW Bitmap work off RT Remove RenderThread from EglManager
This commit is contained in:
@@ -58,7 +58,7 @@ CopyResult EglReadback::copySurfaceInto(Surface& surface, const Rect& srcRect,
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CopyResult EglReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer,
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Matrix4& texTransform, const Rect& srcRect,
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SkBitmap* bitmap) {
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mRenderThread.eglManager().initialize();
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mRenderThread.requireGlContext();
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// TODO: Can't use Image helper since it forces GL_TEXTURE_2D usage via
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// GL_OES_EGL_image, which doesn't work since we need samplerExternalOES
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// to be able to properly sample from the buffer.
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@@ -166,7 +166,7 @@ static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_
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}
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DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
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mEglManager.initialize();
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mRenderThread.requireGlContext();
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return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
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}
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@@ -184,6 +184,7 @@ bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior,
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}
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if (surface) {
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mRenderThread.requireGlContext();
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const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
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mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
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}
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@@ -221,24 +222,6 @@ void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* func
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#define FENCE_TIMEOUT 2000000000
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class AutoEglFence {
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public:
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AutoEglFence(EGLDisplay display) : mDisplay(display) {
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fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
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}
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~AutoEglFence() {
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if (fence != EGL_NO_SYNC_KHR) {
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eglDestroySyncKHR(mDisplay, fence);
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}
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}
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EGLSyncKHR fence = EGL_NO_SYNC_KHR;
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private:
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EGLDisplay mDisplay = EGL_NO_DISPLAY;
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};
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class AutoEglImage {
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public:
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AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
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@@ -272,73 +255,102 @@ private:
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GLuint mTexture = 0;
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};
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sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
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SkBitmap& skBitmap) {
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renderThread.eglManager().initialize();
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struct FormatInfo {
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sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
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const SkImageInfo& info = skBitmap.info();
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PixelFormat pixelFormat;
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GLint format, type;
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bool isSupported = false;
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bool valid = true;
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};
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static bool gpuSupportsHalfFloatTextures(renderthread::RenderThread& renderThread) {
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static bool isSupported = renderThread.queue().runSync([&renderThread]() -> bool {
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renderThread.requireGlContext();
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sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
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return grContext->colorTypeSupportedAsImage(kRGBA_F16_SkColorType);
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});
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return isSupported;
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}
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static FormatInfo determineFormat(renderthread::RenderThread& renderThread,
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const SkBitmap& skBitmap) {
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FormatInfo formatInfo;
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// TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined)
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switch (info.colorType()) {
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switch (skBitmap.info().colorType()) {
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case kRGBA_8888_SkColorType:
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isSupported = true;
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formatInfo.isSupported = true;
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// ARGB_4444 is upconverted to RGBA_8888
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case kARGB_4444_SkColorType:
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pixelFormat = PIXEL_FORMAT_RGBA_8888;
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
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formatInfo.format = GL_RGBA;
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formatInfo.type = GL_UNSIGNED_BYTE;
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break;
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case kRGBA_F16_SkColorType:
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isSupported = grContext->colorTypeSupportedAsImage(kRGBA_F16_SkColorType);
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if (isSupported) {
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type = GL_HALF_FLOAT;
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pixelFormat = PIXEL_FORMAT_RGBA_FP16;
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formatInfo.isSupported = gpuSupportsHalfFloatTextures(renderThread);
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if (formatInfo.isSupported) {
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formatInfo.type = GL_HALF_FLOAT;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_FP16;
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} else {
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type = GL_UNSIGNED_BYTE;
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pixelFormat = PIXEL_FORMAT_RGBA_8888;
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formatInfo.type = GL_UNSIGNED_BYTE;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
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}
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format = GL_RGBA;
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formatInfo.format = GL_RGBA;
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break;
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case kRGB_565_SkColorType:
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isSupported = true;
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pixelFormat = PIXEL_FORMAT_RGB_565;
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format = GL_RGB;
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type = GL_UNSIGNED_SHORT_5_6_5;
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formatInfo.isSupported = true;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGB_565;
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formatInfo.format = GL_RGB;
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formatInfo.type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case kGray_8_SkColorType:
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isSupported = true;
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pixelFormat = PIXEL_FORMAT_RGBA_8888;
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format = GL_LUMINANCE;
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type = GL_UNSIGNED_BYTE;
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formatInfo.isSupported = true;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
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formatInfo.format = GL_LUMINANCE;
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formatInfo.type = GL_UNSIGNED_BYTE;
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break;
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default:
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ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
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return nullptr;
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ALOGW("unable to create hardware bitmap of colortype: %d", skBitmap.info().colorType());
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formatInfo.valid = false;
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}
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return formatInfo;
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}
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SkBitmap bitmap;
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if (isSupported) {
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bitmap = skBitmap;
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static SkBitmap makeHwCompatible(const FormatInfo& format, const SkBitmap& source) {
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if (format.isSupported) {
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return source;
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} else {
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SkBitmap bitmap;
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const SkImageInfo& info = source.info();
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bitmap.allocPixels(
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SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(), nullptr));
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bitmap.eraseColor(0);
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if (info.colorType() == kRGBA_F16_SkColorType) {
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// Drawing RGBA_F16 onto ARGB_8888 is not supported
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skBitmap.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
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bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
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source.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
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bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
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} else {
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SkCanvas canvas(bitmap);
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canvas.drawBitmap(skBitmap, 0.0f, 0.0f, nullptr);
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canvas.drawBitmap(source, 0.0f, 0.0f, nullptr);
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}
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return bitmap;
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}
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}
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sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& thread,
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const SkBitmap& sourceBitmap) {
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ATRACE_CALL();
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LOG_ALWAYS_FATAL_IF(thread.isCurrent(), "Must not be called on RenderThread");
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FormatInfo format = determineFormat(thread, sourceBitmap);
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if (!format.valid) {
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return nullptr;
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}
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SkBitmap bitmap = makeHwCompatible(format, sourceBitmap);
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sp<GraphicBuffer> buffer = new GraphicBuffer(
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info.width(), info.height(), pixelFormat,
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static_cast<uint32_t>(bitmap.width()), static_cast<uint32_t>(bitmap.height()),
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format.pixelFormat,
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GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
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GraphicBuffer::USAGE_SW_READ_NEVER,
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std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) +
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@@ -350,8 +362,11 @@ sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThr
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return nullptr;
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}
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// upload the bitmap into a texture
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EGLDisplay display = eglGetCurrentDisplay();
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EGLDisplay display = thread.queue().runSync([&]() -> EGLDisplay {
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thread.requireGlContext();
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return eglGetCurrentDisplay();
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});
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LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
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uirenderer::renderthread::EglManager::eglErrorString());
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// We use an EGLImage to access the content of the GraphicBuffer
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@@ -363,35 +378,40 @@ sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThr
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uirenderer::renderthread::EglManager::eglErrorString());
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return nullptr;
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}
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AutoSkiaGlTexture glTexture;
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
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GL_CHECKPOINT(MODERATE);
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// glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we provide.
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// But asynchronous in sense that driver may upload texture onto hardware buffer when we first
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// use it in drawing
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, info.width(), info.height(), format, type,
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bitmap.getPixels());
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GL_CHECKPOINT(MODERATE);
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{
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ATRACE_FORMAT("CPU -> gralloc transfer (%dx%d)", bitmap.width(), bitmap.height());
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EGLSyncKHR fence = thread.queue().runSync([&]() -> EGLSyncKHR {
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thread.requireGlContext();
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sk_sp<GrContext> grContext = sk_ref_sp(thread.getGrContext());
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AutoSkiaGlTexture glTexture;
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
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GL_CHECKPOINT(MODERATE);
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// The fence is used to wait for the texture upload to finish
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// properly. We cannot rely on glFlush() and glFinish() as
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// some drivers completely ignore these API calls
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AutoEglFence autoFence(display);
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if (autoFence.fence == EGL_NO_SYNC_KHR) {
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LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
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return nullptr;
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// glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we
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// provide.
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// But asynchronous in sense that driver may upload texture onto hardware buffer when we
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// first
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// use it in drawing
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(), format.format,
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format.type, bitmap.getPixels());
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GL_CHECKPOINT(MODERATE);
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EGLSyncKHR uploadFence =
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eglCreateSyncKHR(eglGetCurrentDisplay(), EGL_SYNC_FENCE_KHR, NULL);
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LOG_ALWAYS_FATAL_IF(uploadFence == EGL_NO_SYNC_KHR, "Could not create sync fence %#x",
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eglGetError());
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glFlush();
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grContext->resetContext(kTextureBinding_GrGLBackendState);
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return uploadFence;
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});
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EGLint waitStatus = eglClientWaitSyncKHR(display, fence, 0, FENCE_TIMEOUT);
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LOG_ALWAYS_FATAL_IF(waitStatus != EGL_CONDITION_SATISFIED_KHR,
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"Failed to wait for the fence %#x", eglGetError());
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eglDestroySyncKHR(display, fence);
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}
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// The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
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// pipeline flush (similar to what a glFlush() would do.)
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EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
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EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
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if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
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LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
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return nullptr;
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}
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grContext->resetContext(kTextureBinding_GrGLBackendState);
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return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
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}
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@@ -49,8 +49,10 @@ public:
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bool isContextReady() override;
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static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor);
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// May be called by any thread except RenderThread.
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static sk_sp<Bitmap> allocateHardwareBitmap(renderthread::RenderThread& thread,
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SkBitmap& skBitmap);
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const SkBitmap& skBitmap);
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private:
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renderthread::EglManager& mEglManager;
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@@ -552,7 +552,7 @@ void CanvasContext::trimMemory(RenderThread& thread, int level) {
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ATRACE_CALL();
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if (level >= TRIM_MEMORY_COMPLETE) {
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thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
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thread.eglManager().destroy();
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thread.destroyGlContext();
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thread.vulkanManager().destroy();
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} else if (level >= TRIM_MEMORY_UI_HIDDEN) {
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thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::UiHidden);
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@@ -16,27 +16,19 @@
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#include "EglManager.h"
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#include <string>
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#include <cutils/properties.h>
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#include <log/log.h>
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#include <utils/Trace.h>
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#include "utils/StringUtils.h"
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#include "Caches.h"
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#include "DeviceInfo.h"
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#include "Frame.h"
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#include "Properties.h"
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#include "RenderThread.h"
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#include "Texture.h"
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#include "renderstate/RenderState.h"
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#include <EGL/eglext.h>
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#include <GrContextOptions.h>
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#include <gl/GrGLInterface.h>
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#ifdef HWUI_GLES_WRAP_ENABLED
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#include "debug/GlesDriver.h"
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#endif
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#include <string>
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#include <vector>
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#define GLES_VERSION 2
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@@ -83,17 +75,21 @@ static struct {
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bool glColorSpace = false;
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bool scRGB = false;
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bool contextPriority = false;
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bool surfacelessContext = false;
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} EglExtensions;
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EglManager::EglManager(RenderThread& thread)
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: mRenderThread(thread)
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, mEglDisplay(EGL_NO_DISPLAY)
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EglManager::EglManager()
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: mEglDisplay(EGL_NO_DISPLAY)
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, mEglConfig(nullptr)
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, mEglConfigWideGamut(nullptr)
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, mEglContext(EGL_NO_CONTEXT)
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, mPBufferSurface(EGL_NO_SURFACE)
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, mCurrentSurface(EGL_NO_SURFACE) {}
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EglManager::~EglManager() {
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destroy();
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}
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void EglManager::initialize() {
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if (hasEglContext()) return;
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@@ -126,26 +122,8 @@ void EglManager::initialize() {
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loadConfigs();
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createContext();
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createPBufferSurface();
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makeCurrent(mPBufferSurface);
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makeCurrent(mPBufferSurface, nullptr, /* force */ true);
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DeviceInfo::initialize();
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mRenderThread.renderState().onGLContextCreated();
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if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
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#ifdef HWUI_GLES_WRAP_ENABLED
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debug::GlesDriver* driver = debug::GlesDriver::get();
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sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface());
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#else
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sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
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#endif
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LOG_ALWAYS_FATAL_IF(!glInterface.get());
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GrContextOptions options;
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options.fDisableDistanceFieldPaths = true;
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mRenderThread.cacheManager().configureContext(&options);
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sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options));
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LOG_ALWAYS_FATAL_IF(!grContext.get());
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mRenderThread.setGrContext(grContext);
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}
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}
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void EglManager::initExtensions() {
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@@ -170,6 +148,7 @@ void EglManager::initExtensions() {
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EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb");
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#endif
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EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority");
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EglExtensions.surfacelessContext = extensions.has("EGL_KHR_surfaceless_context");
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}
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bool EglManager::hasEglContext() {
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@@ -195,7 +174,7 @@ void EglManager::loadConfigs() {
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EGL_CONFIG_CAVEAT,
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EGL_NONE,
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EGL_STENCIL_SIZE,
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Stencil::getStencilSize(),
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STENCIL_BUFFER_SIZE,
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EGL_SURFACE_TYPE,
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EGL_WINDOW_BIT | swapBehavior,
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EGL_NONE};
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@@ -232,7 +211,7 @@ void EglManager::loadConfigs() {
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EGL_DEPTH_SIZE,
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0,
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||||
EGL_STENCIL_SIZE,
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Stencil::getStencilSize(),
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||||
STENCIL_BUFFER_SIZE,
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EGL_SURFACE_TYPE,
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EGL_WINDOW_BIT | swapBehavior,
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EGL_NONE};
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@@ -269,14 +248,14 @@ void EglManager::createPBufferSurface() {
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
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"usePBufferSurface() called on uninitialized GlobalContext!");
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||||
|
||||
if (mPBufferSurface == EGL_NO_SURFACE) {
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||||
if (mPBufferSurface == EGL_NO_SURFACE && !EglExtensions.surfacelessContext) {
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||||
EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
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mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
|
||||
}
|
||||
}
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||||
|
||||
EGLSurface EglManager::createSurface(EGLNativeWindowType window, bool wideColorGamut) {
|
||||
initialize();
|
||||
LOG_ALWAYS_FATAL_IF(!hasEglContext(), "Not initialized");
|
||||
|
||||
wideColorGamut = wideColorGamut && EglExtensions.glColorSpace && EglExtensions.scRGB &&
|
||||
EglExtensions.pixelFormatFloat && EglExtensions.noConfigContext;
|
||||
@@ -350,10 +329,10 @@ void EglManager::destroySurface(EGLSurface surface) {
|
||||
void EglManager::destroy() {
|
||||
if (mEglDisplay == EGL_NO_DISPLAY) return;
|
||||
|
||||
mRenderThread.setGrContext(nullptr);
|
||||
mRenderThread.renderState().onGLContextDestroyed();
|
||||
eglDestroyContext(mEglDisplay, mEglContext);
|
||||
eglDestroySurface(mEglDisplay, mPBufferSurface);
|
||||
if (mPBufferSurface != EGL_NO_SURFACE) {
|
||||
eglDestroySurface(mEglDisplay, mPBufferSurface);
|
||||
}
|
||||
eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
eglTerminate(mEglDisplay);
|
||||
eglReleaseThread();
|
||||
@@ -364,8 +343,8 @@ void EglManager::destroy() {
|
||||
mCurrentSurface = EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) {
|
||||
if (isCurrent(surface)) return false;
|
||||
bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut, bool force) {
|
||||
if (!force && isCurrent(surface)) return false;
|
||||
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
// Ensure we always have a valid surface & context
|
||||
|
||||
@@ -33,8 +33,12 @@ class RenderThread;
|
||||
// and EGLConfig, which are re-used by CanvasContext
|
||||
class EglManager {
|
||||
public:
|
||||
explicit EglManager();
|
||||
|
||||
~EglManager();
|
||||
|
||||
static const char* eglErrorString();
|
||||
// Returns true on success, false on failure
|
||||
|
||||
void initialize();
|
||||
|
||||
bool hasEglContext();
|
||||
@@ -46,7 +50,7 @@ public:
|
||||
|
||||
bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
|
||||
// Returns true if the current surface changed, false if it was already current
|
||||
bool makeCurrent(EGLSurface surface, EGLint* errOut = nullptr);
|
||||
bool makeCurrent(EGLSurface surface, EGLint* errOut = nullptr, bool force = false);
|
||||
Frame beginFrame(EGLSurface surface);
|
||||
void damageFrame(const Frame& frame, const SkRect& dirty);
|
||||
// If this returns true it is mandatory that swapBuffers is called
|
||||
@@ -61,10 +65,6 @@ public:
|
||||
void fence();
|
||||
|
||||
private:
|
||||
friend class RenderThread;
|
||||
explicit EglManager(RenderThread& thread);
|
||||
// EglContext is never destroyed, method is purposely not implemented
|
||||
~EglManager();
|
||||
|
||||
void initExtensions();
|
||||
void createPBufferSurface();
|
||||
@@ -72,8 +72,6 @@ private:
|
||||
void createContext();
|
||||
EGLint queryBufferAge(EGLSurface surface);
|
||||
|
||||
RenderThread& mRenderThread;
|
||||
|
||||
EGLDisplay mEglDisplay;
|
||||
EGLConfig mEglConfig;
|
||||
EGLConfig mEglConfigWideGamut;
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "Properties.h"
|
||||
#include "Readback.h"
|
||||
#include "Rect.h"
|
||||
#include "pipeline/skia/SkiaOpenGLPipeline.h"
|
||||
#include "pipeline/skia/VectorDrawableAtlas.h"
|
||||
#include "renderstate/RenderState.h"
|
||||
#include "renderthread/CanvasContext.h"
|
||||
@@ -323,7 +324,13 @@ void RenderProxy::prepareToDraw(Bitmap& bitmap) {
|
||||
|
||||
sk_sp<Bitmap> RenderProxy::allocateHardwareBitmap(SkBitmap& bitmap) {
|
||||
auto& thread = RenderThread::getInstance();
|
||||
return thread.queue().runSync([&]() -> auto { return thread.allocateHardwareBitmap(bitmap); });
|
||||
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
|
||||
return skiapipeline::SkiaOpenGLPipeline::allocateHardwareBitmap(thread, bitmap);
|
||||
} else {
|
||||
return thread.queue().runSync([&]() -> auto {
|
||||
return thread.allocateHardwareBitmap(bitmap);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
int RenderProxy::copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap) {
|
||||
|
||||
@@ -24,12 +24,19 @@
|
||||
#include "hwui/Bitmap.h"
|
||||
#include "pipeline/skia/SkiaOpenGLPipeline.h"
|
||||
#include "pipeline/skia/SkiaOpenGLReadback.h"
|
||||
#include "pipeline/skia/SkiaVulkanReadback.h"
|
||||
#include "pipeline/skia/SkiaVulkanPipeline.h"
|
||||
#include "pipeline/skia/SkiaVulkanReadback.h"
|
||||
#include "renderstate/RenderState.h"
|
||||
#include "utils/FatVector.h"
|
||||
#include "utils/TimeUtils.h"
|
||||
|
||||
#ifdef HWUI_GLES_WRAP_ENABLED
|
||||
#include "debug/GlesDriver.h"
|
||||
#endif
|
||||
|
||||
#include <GrContextOptions.h>
|
||||
#include <gl/GrGLInterface.h>
|
||||
|
||||
#include <gui/DisplayEventReceiver.h>
|
||||
#include <sys/resource.h>
|
||||
#include <utils/Condition.h>
|
||||
@@ -91,14 +98,11 @@ public:
|
||||
DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {}
|
||||
|
||||
virtual void requestNextVsync() override {
|
||||
mRenderThread->queue().postDelayed(16_ms, [this]() {
|
||||
mRenderThread->drainDisplayEventQueue();
|
||||
});
|
||||
mRenderThread->queue().postDelayed(16_ms,
|
||||
[this]() { mRenderThread->drainDisplayEventQueue(); });
|
||||
}
|
||||
|
||||
virtual nsecs_t latestVsyncEvent() override {
|
||||
return systemTime(CLOCK_MONOTONIC);
|
||||
}
|
||||
virtual nsecs_t latestVsyncEvent() override { return systemTime(CLOCK_MONOTONIC); }
|
||||
|
||||
private:
|
||||
RenderThread* mRenderThread;
|
||||
@@ -145,13 +149,13 @@ void RenderThread::initializeDisplayEventReceiver() {
|
||||
auto receiver = std::make_unique<DisplayEventReceiver>();
|
||||
status_t status = receiver->initCheck();
|
||||
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
|
||||
"Initialization of DisplayEventReceiver "
|
||||
"failed with status: %d",
|
||||
status);
|
||||
"Initialization of DisplayEventReceiver "
|
||||
"failed with status: %d",
|
||||
status);
|
||||
|
||||
// Register the FD
|
||||
mLooper->addFd(receiver->getFd(), 0, Looper::EVENT_INPUT,
|
||||
RenderThread::displayEventReceiverCallback, this);
|
||||
RenderThread::displayEventReceiverCallback, this);
|
||||
mVsyncSource = new DisplayEventReceiverWrapper(std::move(receiver));
|
||||
} else {
|
||||
mVsyncSource = new DummyVsyncSource(this);
|
||||
@@ -163,12 +167,45 @@ void RenderThread::initThreadLocals() {
|
||||
nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / mDisplayInfo.fps);
|
||||
mTimeLord.setFrameInterval(frameIntervalNanos);
|
||||
initializeDisplayEventReceiver();
|
||||
mEglManager = new EglManager(*this);
|
||||
mEglManager = new EglManager();
|
||||
mRenderState = new RenderState(*this);
|
||||
mVkManager = new VulkanManager(*this);
|
||||
mCacheManager = new CacheManager(mDisplayInfo);
|
||||
}
|
||||
|
||||
void RenderThread::requireGlContext() {
|
||||
if (mEglManager->hasEglContext()) {
|
||||
return;
|
||||
}
|
||||
mEglManager->initialize();
|
||||
renderState().onGLContextCreated();
|
||||
|
||||
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
|
||||
#ifdef HWUI_GLES_WRAP_ENABLED
|
||||
debug::GlesDriver* driver = debug::GlesDriver::get();
|
||||
sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface());
|
||||
#else
|
||||
sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
|
||||
#endif
|
||||
LOG_ALWAYS_FATAL_IF(!glInterface.get());
|
||||
|
||||
GrContextOptions options;
|
||||
options.fDisableDistanceFieldPaths = true;
|
||||
cacheManager().configureContext(&options);
|
||||
sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options));
|
||||
LOG_ALWAYS_FATAL_IF(!grContext.get());
|
||||
setGrContext(grContext);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderThread::destroyGlContext() {
|
||||
if (mEglManager->hasEglContext()) {
|
||||
setGrContext(nullptr);
|
||||
renderState().onGLContextDestroyed();
|
||||
mEglManager->destroy();
|
||||
}
|
||||
}
|
||||
|
||||
void RenderThread::dumpGraphicsMemory(int fd) {
|
||||
globalProfileData()->dump(fd);
|
||||
|
||||
@@ -332,8 +369,6 @@ void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {
|
||||
sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) {
|
||||
auto renderType = Properties::getRenderPipelineType();
|
||||
switch (renderType) {
|
||||
case RenderPipelineType::SkiaGL:
|
||||
return skiapipeline::SkiaOpenGLPipeline::allocateHardwareBitmap(*this, skBitmap);
|
||||
case RenderPipelineType::SkiaVulkan:
|
||||
return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap);
|
||||
default:
|
||||
|
||||
@@ -103,6 +103,9 @@ public:
|
||||
sk_sp<Bitmap> allocateHardwareBitmap(SkBitmap& skBitmap);
|
||||
void dumpGraphicsMemory(int fd);
|
||||
|
||||
void requireGlContext();
|
||||
void destroyGlContext();
|
||||
|
||||
/**
|
||||
* isCurrent provides a way to query, if the caller is running on
|
||||
* the render thread.
|
||||
|
||||
@@ -140,7 +140,7 @@ void TestUtils::TestTask::run() {
|
||||
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) {
|
||||
renderThread.vulkanManager().initialize();
|
||||
} else {
|
||||
renderThread.eglManager().initialize();
|
||||
renderThread.requireGlContext();
|
||||
}
|
||||
|
||||
rtCallback(renderThread);
|
||||
@@ -149,7 +149,7 @@ void TestUtils::TestTask::run() {
|
||||
renderThread.vulkanManager().destroy();
|
||||
} else {
|
||||
renderThread.renderState().flush(Caches::FlushMode::Full);
|
||||
renderThread.eglManager().destroy();
|
||||
renderThread.destroyGlContext();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ public:
|
||||
// current thread can spoof being a GPU thread
|
||||
static void destroyEglContext() {
|
||||
if (TestUtils::isRenderThreadRunning()) {
|
||||
TestUtils::runOnRenderThread([](RenderThread& thread) { thread.eglManager().destroy(); });
|
||||
TestUtils::runOnRenderThread([](RenderThread& thread) { thread.destroyGlContext(); });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user