Romain Guy fe48f65922 Free resources only from the GL context thread.
Bug #3179882

Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.

Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
2010-11-11 15:36:56 -08:00
2010-11-02 17:31:39 -07:00
2010-10-27 16:13:59 -07:00
2010-11-10 17:29:29 -08:00
2010-11-11 09:46:07 -08:00
2010-11-08 18:38:12 -08:00
2010-10-19 16:56:02 -07:00
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