d72f718c9cc4bd5e4701f4c5cdab51b4d8cf6435
Previously, SQLiteDatabase was using Debug.threadCpuTimeNanos(), which doesn't include I/O time (user-perceived latency), and ContentResolver was using System.currentTimeMillis(), which didn't account for deep sleeps. Now both are consistently using SystemClock.uptimeMillis().
am
87bdfd6d: am d74bf162: Merge "Repackage samples zip with SampleSyncAdapter and CubeLiveWallpaper." into eclair
Merge "Support for rendering through an overlay on the droid even if a software renderer is active."
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