d5e8ade498b41b42874273cbfa375aed7b4d6a08
Using the vertices, instead of ray casting for the triangulation. This request a dynamic index buffer associated with vertex buffer, so we update the VertexBuffer to support it. The ambient shadow could be 3x-6x times faster for circle and rect now. b/16712006 b/14257173 Change-Id: I2f22a8fe19bc59acee5c18e4a3a395acd5042a66
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eb60d0f1: am 94174ff7: am 8319455a: Merge "docs: Documented new fields returned by getSkuDetails()." into klp-modular-docs
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5fed49f7: am 4d9fcae2: Merge "Allow for a NoOp implementation of DrmManagerClientImpl" into klp-modular-dev
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