ztenghui d5e8ade498 Ambient shadow tessellation improvement.
Using the vertices, instead of ray casting for the triangulation.

This request a dynamic index buffer associated with vertex buffer,
so we update the VertexBuffer to support it.

The ambient shadow could be 3x-6x times faster for circle and rect now.

b/16712006
b/14257173

Change-Id: I2f22a8fe19bc59acee5c18e4a3a395acd5042a66
2014-08-29 13:40:42 -07:00
2014-08-18 11:32:13 -07:00
2014-08-05 19:34:04 -07:00
2014-08-18 18:14:54 -07:00
Description
No description provided
21 GiB
Languages
Java 73.7%
Kotlin 14%
PowerBuilder 5.8%
C++ 5.2%
AIDL 1%