Files
frameworks_base/libs/hwui/RenderState.cpp
Chris Craik d41c4d8c73 Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
2015-01-05 16:49:13 -08:00

184 lines
5.6 KiB
C++

/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderState.h"
#include "renderthread/CanvasContext.h"
#include "renderthread/EglManager.h"
namespace android {
namespace uirenderer {
RenderState::RenderState(renderthread::RenderThread& thread)
: mRenderThread(thread)
, mCaches(nullptr)
, mViewportWidth(0)
, mViewportHeight(0)
, mFramebuffer(0) {
mThreadId = pthread_self();
}
RenderState::~RenderState() {
}
void RenderState::onGLContextCreated() {
// This is delayed because the first access of Caches makes GL calls
mCaches = &Caches::getInstance();
mCaches->init();
mCaches->setRenderState(this);
mCaches->textureCache.setAssetAtlas(&mAssetAtlas);
}
void RenderState::onGLContextDestroyed() {
/*
size_t size = mActiveLayers.size();
if (CC_UNLIKELY(size != 0)) {
ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d",
mRegisteredContexts.size(), size, mActiveLayers.empty());
mCaches->dumpMemoryUsage();
for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin();
cit != mRegisteredContexts.end(); cit++) {
renderthread::CanvasContext* context = *cit;
ALOGE("Context: %p (root = %p)", context, context->mRootRenderNode.get());
ALOGE(" Prefeteched layers: %zu", context->mPrefetechedLayers.size());
for (std::set<RenderNode*>::iterator pit = context->mPrefetechedLayers.begin();
pit != context->mPrefetechedLayers.end(); pit++) {
(*pit)->debugDumpLayers(" ");
}
context->mRootRenderNode->debugDumpLayers(" ");
}
if (mActiveLayers.begin() == mActiveLayers.end()) {
ALOGE("set has become empty. wat.");
}
for (std::set<const Layer*>::iterator lit = mActiveLayers.begin();
lit != mActiveLayers.end(); lit++) {
const Layer* layer = *(lit);
ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d",
layer, layer->state, layer->isTextureLayer(), layer->getFbo(), layer->wasBuildLayered);
}
LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size);
}
*/
mAssetAtlas.terminate();
}
void RenderState::setViewport(GLsizei width, GLsizei height) {
mViewportWidth = width;
mViewportHeight = height;
glViewport(0, 0, mViewportWidth, mViewportHeight);
}
void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
*outWidth = mViewportWidth;
*outHeight = mViewportHeight;
}
void RenderState::bindFramebuffer(GLuint fbo) {
if (mFramebuffer != fbo) {
mFramebuffer = fbo;
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
}
}
void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
interruptForFunctorInvoke();
(*functor)(mode, info);
resumeFromFunctorInvoke();
}
void RenderState::interruptForFunctorInvoke() {
if (mCaches->currentProgram) {
if (mCaches->currentProgram->isInUse()) {
mCaches->currentProgram->remove();
mCaches->currentProgram = nullptr;
}
}
mCaches->resetActiveTexture();
mCaches->unbindMeshBuffer();
mCaches->unbindIndicesBuffer();
mCaches->resetVertexPointers();
mCaches->disableTexCoordsVertexArray();
debugOverdraw(false, false);
}
void RenderState::resumeFromFunctorInvoke() {
glViewport(0, 0, mViewportWidth, mViewportHeight);
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
debugOverdraw(false, false);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
mCaches->scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
mCaches->enableScissor();
mCaches->resetScissor();
mCaches->activeTexture(0);
mCaches->resetBoundTextures();
mCaches->blend = true;
glEnable(GL_BLEND);
glBlendFunc(mCaches->lastSrcMode, mCaches->lastDstMode);
glBlendEquation(GL_FUNC_ADD);
}
void RenderState::debugOverdraw(bool enable, bool clear) {
if (mCaches->debugOverdraw && mFramebuffer == 0) {
if (clear) {
mCaches->disableScissor();
mCaches->stencil.clear();
}
if (enable) {
mCaches->stencil.enableDebugWrite();
} else {
mCaches->stencil.disable();
}
}
}
void RenderState::requireGLContext() {
assertOnGLThread();
mRenderThread.eglManager().requireGlContext();
}
void RenderState::assertOnGLThread() {
pthread_t curr = pthread_self();
LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!");
}
class DecStrongTask : public renderthread::RenderTask {
public:
DecStrongTask(VirtualLightRefBase* object) : mObject(object) {}
virtual void run() override {
mObject->decStrong(nullptr);
mObject = nullptr;
delete this;
}
private:
VirtualLightRefBase* mObject;
};
void RenderState::postDecStrong(VirtualLightRefBase* object) {
mRenderThread.queue(new DecStrongTask(object));
}
} /* namespace uirenderer */
} /* namespace android */