Files
frameworks_base/libs/hwui/Layer.cpp
Chris Craik d41c4d8c73 Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
2015-01-05 16:49:13 -08:00

306 lines
8.6 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <utils/Log.h>
#include "Caches.h"
#include "DeferredDisplayList.h"
#include "Layer.h"
#include "LayerRenderer.h"
#include "OpenGLRenderer.h"
#include "RenderNode.h"
#include "RenderState.h"
#include "utils/TraceUtils.h"
#define ATRACE_LAYER_WORK(label) \
ATRACE_FORMAT("%s HW Layer DisplayList %s %ux%u", \
label, \
(renderNode.get() != NULL) ? renderNode->getName() : "", \
getWidth(), getHeight())
namespace android {
namespace uirenderer {
Layer::Layer(Type layerType, RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight)
: state(kState_Uncached)
, caches(Caches::getInstance())
, renderState(renderState)
, texture(caches)
, type(layerType) {
// TODO: This is a violation of Android's typical ref counting, but it
// preserves the old inc/dec ref locations. This should be changed...
incStrong(nullptr);
mesh = nullptr;
meshElementCount = 0;
cacheable = true;
dirty = false;
renderTarget = GL_TEXTURE_2D;
texture.width = layerWidth;
texture.height = layerHeight;
colorFilter = nullptr;
deferredUpdateScheduled = false;
renderNode = nullptr;
fbo = 0;
stencil = nullptr;
debugDrawUpdate = false;
hasDrawnSinceUpdate = false;
forceFilter = false;
convexMask = nullptr;
rendererLightPosDirty = true;
wasBuildLayered = false;
renderState.registerLayer(this);
}
Layer::~Layer() {
renderState.requireGLContext();
renderState.unregisterLayer(this);
SkSafeUnref(colorFilter);
removeFbo();
deleteTexture();
delete[] mesh;
}
uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
}
uint32_t Layer::computeIdealHeight(uint32_t layerHeight) {
return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
}
void Layer::requireRenderer() {
if (!renderer) {
renderer.reset(new LayerRenderer(renderState, this));
renderer->initProperties();
}
}
void Layer::updateLightPosFromRenderer(const OpenGLRenderer& rootRenderer) {
if (renderer && rendererLightPosDirty) {
// re-init renderer's light position, based upon last cached location in window
Vector3 lightPos = rootRenderer.getLightCenter();
cachedInvTransformInWindow.mapPoint3d(lightPos);
renderer->initLight(lightPos, rootRenderer.getLightRadius(),
rootRenderer.getAmbientShadowAlpha(), rootRenderer.getSpotShadowAlpha());
rendererLightPosDirty = false;
}
}
bool Layer::resize(const uint32_t width, const uint32_t height) {
uint32_t desiredWidth = computeIdealWidth(width);
uint32_t desiredHeight = computeIdealWidth(height);
if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) {
return true;
}
ATRACE_NAME("resizeLayer");
const uint32_t maxTextureSize = caches.maxTextureSize;
if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) {
ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
desiredWidth, desiredHeight, maxTextureSize, maxTextureSize);
return false;
}
uint32_t oldWidth = getWidth();
uint32_t oldHeight = getHeight();
setSize(desiredWidth, desiredHeight);
if (fbo) {
caches.activeTexture(0);
bindTexture();
allocateTexture();
if (glGetError() != GL_NO_ERROR) {
setSize(oldWidth, oldHeight);
return false;
}
}
if (stencil) {
stencil->bind();
stencil->resize(desiredWidth, desiredHeight);
if (glGetError() != GL_NO_ERROR) {
setSize(oldWidth, oldHeight);
return false;
}
}
return true;
}
void Layer::removeFbo(bool flush) {
if (stencil) {
GLuint previousFbo = renderState.getFramebuffer();
renderState.bindFramebuffer(fbo);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
renderState.bindFramebuffer(previousFbo);
caches.renderBufferCache.put(stencil);
stencil = nullptr;
}
if (fbo) {
if (flush) LayerRenderer::flushLayer(renderState, this);
// If put fails the cache will delete the FBO
caches.fboCache.put(fbo);
fbo = 0;
}
}
void Layer::updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom) {
requireRenderer();
this->renderNode = renderNode;
const Rect r(left, top, right, bottom);
dirtyRect.unionWith(r);
deferredUpdateScheduled = true;
}
void Layer::setPaint(const SkPaint* paint) {
OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode);
setColorFilter((paint) ? paint->getColorFilter() : nullptr);
}
void Layer::setColorFilter(SkColorFilter* filter) {
SkRefCnt_SafeAssign(colorFilter, filter);
}
void Layer::bindTexture() const {
if (texture.id) {
caches.bindTexture(renderTarget, texture.id);
}
}
void Layer::bindStencilRenderBuffer() const {
if (stencil) {
stencil->bind();
}
}
void Layer::generateTexture() {
if (!texture.id) {
glGenTextures(1, &texture.id);
}
}
void Layer::deleteTexture() {
if (texture.id) {
texture.deleteTexture();
texture.id = 0;
}
}
void Layer::clearTexture() {
caches.unbindTexture(texture.id);
texture.id = 0;
}
void Layer::allocateTexture() {
#if DEBUG_LAYERS
ALOGD(" Allocate layer: %dx%d", getWidth(), getHeight());
#endif
if (texture.id) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
}
void Layer::defer(const OpenGLRenderer& rootRenderer) {
ATRACE_LAYER_WORK("Optimize");
updateLightPosFromRenderer(rootRenderer);
const float width = layer.getWidth();
const float height = layer.getHeight();
if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 &&
dirtyRect.right >= width && dirtyRect.bottom >= height)) {
dirtyRect.set(0, 0, width, height);
}
deferredList.reset(new DeferredDisplayList(dirtyRect));
DeferStateStruct deferredState(*deferredList, *renderer,
RenderNode::kReplayFlag_ClipChildren);
renderer->setViewport(width, height);
renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
dirtyRect.right, dirtyRect.bottom, !isBlend());
renderNode->computeOrdering();
renderNode->defer(deferredState, 0);
deferredUpdateScheduled = false;
}
void Layer::cancelDefer() {
renderNode = nullptr;
deferredUpdateScheduled = false;
deferredList.release();
}
void Layer::flush() {
// renderer is checked as layer may be destroyed/put in layer cache with flush scheduled
if (deferredList && renderer) {
ATRACE_LAYER_WORK("Issue");
renderer->startMark((renderNode.get() != nullptr) ? renderNode->getName() : "Layer");
renderer->setViewport(layer.getWidth(), layer.getHeight());
renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
!isBlend());
deferredList->flush(*renderer, dirtyRect);
renderer->finish();
dirtyRect.setEmpty();
renderNode = nullptr;
renderer->endMark();
}
}
void Layer::render(const OpenGLRenderer& rootRenderer) {
ATRACE_LAYER_WORK("Direct-Issue");
updateLightPosFromRenderer(rootRenderer);
renderer->setViewport(layer.getWidth(), layer.getHeight());
renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
!isBlend());
renderer->drawRenderNode(renderNode.get(), dirtyRect, RenderNode::kReplayFlag_ClipChildren);
renderer->finish();
dirtyRect.setEmpty();
deferredUpdateScheduled = false;
renderNode = nullptr;
}
void Layer::postDecStrong() {
renderState.postDecStrong(this);
}
}; // namespace uirenderer
}; // namespace android