c8b3fc0acccd85e745ae0e84b28080294fb12f07
This way, the player doesn't have to take a second screenshot for use during animation. This also includes luma (only for rotation) since that requires the actual buffer and we only want to send the snapshot surface. Bug: 242056267 Test: atest TransitionTests Change-Id: Ib76bb821b4aa8c01c6db1827c26b9fb498aae878
…
…
…
…
…
…
…
…
Merge "Remove unused empty filegroups from frameworks/base." am:
5ee9c55130 am: 76e9b955c5 am: 735d0192f6
…
…
Description
No description provided
Languages
Java
73.7%
Kotlin
14%
PowerBuilder
5.8%
C++
5.2%
AIDL
1%