Romain Guy c88e357d1e Fix regression with hardware layers.
The renderer was checking whether the layer's region is a rect to
draw it with a simple quad. This test was done against the layer's
region structure, which was cleared after generating the mesh.
Unfortunately Region::isRect() returns true when the region is
empty, which was causing the renderer to always use a quad to
draw a mesh on screen.

Change-Id: If4b874579ee0cedcb67367c9efa5c0c98ca55231
2011-01-22 00:35:23 -08:00
2011-01-19 16:13:18 -08:00
2011-01-21 20:58:48 -08:00
2011-01-19 15:38:16 -08:00
2011-01-22 00:35:23 -08:00
2011-01-16 18:43:04 -08:00
2010-10-27 16:13:59 -07:00
2011-01-20 12:51:43 +08:00
2011-01-19 19:57:37 -08:00
2011-01-19 16:13:18 -08:00
2011-01-17 12:50:15 -08:00
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