c6ffab32415a58bbb010dcd115684f9dbc249710
Starting several animations will place separate events onto the animation queue, which may cause the active animations to get processed more than once in any frame when one of those start messages is processed. This change moves the logic of starting pending animations into the animation frame processing itself. Now when a start event is processed, it only calls the animation frame logic if there are unstarted animations pending. Issue #6172602 Inconsistent animation callbacks Change-Id: I3a546f0c849f42b2dd998f099fcdfafd7d780ad9
am
af2827ba: am 714d655c: am eb1d42e4: Merge "docs: Fix a bunch of misc doc issues from external tracker" into ics-mr1
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