c52ced072667c1d43c1dfd688d85c5d139aada39
thus eliminates the sharing of the message dispatches between omx instances. If the omx audio and video encoders share the same dispatcher, when the audio read blocks in the AudioSource, the message dispatcher thread gets blocked. As a result, the message for the omx video encoder can not be dispatched, hence gets blocked too. If the blocking time is long enough, the video frame rate decreases significantly. This is the case when we read 2048 bytes by default each time. Reading smaller blocks of audio data helps mitigate the above-mentioned problem, but it is not an ideal solution for two reasons: a) it is not efficient, and thus can cause a lot of overhead passing buffers between the frame work and the omx encoders; b) also, the audio record thread can overflow as a result, which lead to the loss of recorded audio frames. This patch affects both authoring engine and the playback engine. Change-Id: I26dfde7ac46c8752cf1793ce1bfcc7be7724580e
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