c50a03d78aaedd0003377e98710e7038bda330e9
Get rid of compuation of the intersection for penumbra and convex hull for umbra. Use simple circle / normal to compute the penumbra and simple intersection for umbra. The new way could be 2x to 4x faster from rectangle to round shape. And this part is roughly half of the shadow computation, or 2/3 of spot shadow computation. This improve the spot shadow spikeness too. b/16712006 b/14976551 Change-Id: I02911784868731369efa73f76fc915bc08248600
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eb60d0f1: am 94174ff7: am 8319455a: Merge "docs: Documented new fields returned by getSkuDetails()." into klp-modular-docs
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5fed49f7: am 4d9fcae2: Merge "Allow for a NoOp implementation of DrmManagerClientImpl" into klp-modular-dev
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