beefecc309039a3232e7f73ce1307f8ad6256c4e
Make ball updates time based instead of based on number of onDraw calls. Also adding fps count to see how often frames are being updated, make the color of the ball based on fps. This helps notice when there are possible janks or change in refresh rate. Test: gradlew build and run manual test of TouchLatency app Change-Id: Ic2c2eb0fbd9fb31dddeee3228d6ab971a4f7f5e8
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