b681e2f5a8dedb3d85da5b4e417a1a2f54b3c19e
Else, the UDFPS fingerDown state can be stale and cause downstream bugs (ie: remaining in the screen on state instead of transitioninf back to AoD since the DozeMachine thinks that the user is still interacting with UDFPS). Test: manually fail UDFPS from AoD, observe device goes back into DOZE_AOD 5+ seconds after the fingerprint failure Test: atest UdfpsControllerTest Fixes: 261758656 Change-Id: Ied60ead5aae4f00e57d0e9457581bf3796392aca
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Merge "docs: Note that antialiasing is not supported on multiple Canvas draw ops" into tm-dev am:
3b5f7cb4ba am: 7b351a48d8
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