Files
frameworks_base/core/java/android
Romain Guy b025b9c8b4 Better error handling in the OpenGL renderer.
Add a glGetError() check on every frame
Don't attempt to create textures larger than the maximum size allowed

Change-Id: Iee4afae16089406dbe8bf10fc93b674f1271a0ca
2010-09-16 14:16:48 -07:00
..
2010-09-15 13:37:46 -07:00
2010-09-02 13:48:09 -07:00
2010-09-08 16:32:27 -07:00
2010-09-15 14:39:48 -07:00