Romain Guy b025b9c8b4 Better error handling in the OpenGL renderer.
Add a glGetError() check on every frame
Don't attempt to create textures larger than the maximum size allowed

Change-Id: Iee4afae16089406dbe8bf10fc93b674f1271a0ca
2010-09-16 14:16:48 -07:00
2010-09-15 14:39:48 -07:00
2010-09-10 12:46:57 -07:00
2010-03-16 09:59:06 -07:00
2010-09-10 14:01:45 -07:00
2010-09-15 18:15:10 -07:00
2010-09-08 15:24:49 -04:00
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