Romain Guy ac670c0433 Generate shaders to cover all possible cases.
With this change, all the vertex and fragment shaders used by the GL
renderer are now generated based on a program description supplied
by the caller. This allows the renderer to generate a large number
of shaders without having to write all the possible combinations by
hand. The generated shaders are stored in a program cache.

Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
2010-07-27 19:52:29 -07:00
2010-07-21 21:33:20 -07:00
2010-03-16 09:59:06 -07:00
2010-07-21 15:24:02 -07:00
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