This is the initial checkin to setup the library and turn on OEGL ES 2.0 in ViewRoot, not a functional renderer. Change-Id: I6655c54166e2967da2e21e7d6dcfba78bf113b44
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "UIOpenGLRenderer"
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include "UIOpenGLRenderer.h"
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namespace android {
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UIOpenGLRenderer::UIOpenGLRenderer() {
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LOGD("Create UIOpenGLRenderer");
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}
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UIOpenGLRenderer::~UIOpenGLRenderer() {
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LOGD("Destroy UIOpenGLRenderer");
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}
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void UIOpenGLRenderer::setViewport(int width, int height) {
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LOGD("Setting viewport");
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}
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void UIOpenGLRenderer::prepare() {
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LOGD("Prepare");
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}
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}; // namespace android
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