Files
frameworks_base/libs/hwui/UIOpenGLRenderer.cpp
Romain Guy e4d011201c Add libhwui, to hardware accelerate the Canvas API using OpenGL ES 2.0.
This is the initial checkin to setup the library and turn on OEGL ES 2.0
in ViewRoot, not a functional renderer.

Change-Id: I6655c54166e2967da2e21e7d6dcfba78bf113b44
2010-06-17 13:40:11 -07:00

50 lines
1.2 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "UIOpenGLRenderer"
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "UIOpenGLRenderer.h"
namespace android {
UIOpenGLRenderer::UIOpenGLRenderer() {
LOGD("Create UIOpenGLRenderer");
}
UIOpenGLRenderer::~UIOpenGLRenderer() {
LOGD("Destroy UIOpenGLRenderer");
}
void UIOpenGLRenderer::setViewport(int width, int height) {
LOGD("Setting viewport");
}
void UIOpenGLRenderer::prepare() {
LOGD("Prepare");
}
}; // namespace android