a4cb657e3a14777fc0838e27fdfa2ad5c737cf43
When in a call, different audio modes need to be applied based on phone type. (For example, SIP call needs to be in MODE_NORMAL while GSM call in MODE_IN_CALL.) Originally, it's handled in PhoneUtils.setAudioMode(). It makes more sense now to handle the actual logic in CallManager. Change-Id: I58d8f31d6b4afe22f88da442daac2010781de801
…
Description
No description provided
Languages
Java
73.7%
Kotlin
14%
PowerBuilder
5.8%
C++
5.2%
AIDL
1%