Mathias Agopian a0612e41dd fix a bug where fading in/out of opaque 32-bits windows wasn't working
opaque 32-bits windows are now allocated as RGBX_8888 buffers and
SurfaceFlinger always uses GL_MODULATE instead of trying to
optimize to GL_REPLACE when possible (makes no sense on
h/w accelerated GL).

we still have a small hack for devices that don't support
RGBX_8888 in their gralloc implementation where we revert to
RGBA_8888.
2010-06-01 15:57:44 -07:00
2010-03-16 09:59:06 -07:00
2010-03-29 18:12:24 -07:00
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