8d5a6e7ce3c74fb4cebc0ac388e5fcf92e04cecf
- Streamline the various keyguardDone paths. The keyguard will be dismissed if and only if both the hide animation has run and the Keyguard is ready for dismissal. This fixes a bug in which the hide animation was not run. - When we get an external dismiss call, make sure to collapse the panel as well. - When we execute an action and Keyguard is occluded, we execute if after the Keyguard is gone so there are no weird transition because Keyguard might get unoccluded. Test: Manual for the above flows. Bug: 30961403 Bug: 27422134 Change-Id: I43decfeec270c4ed628bd9479109150c57201dae
Merge "Remove net_bt_stack group and replace it with bluetooth" am:
2309b98b25 am: 4a1fd7eb3d am: bd25fec0d9
docs: change gpu debugger redirect b/31781348 am:
afbf16f908 am: fb4f5497b7 am: 2e7c67f3cd am: 90d300a0b1 am: 4fdbfbf48d
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