8cf0a2a2922ae696bc2127b4d4dd467cafbdc809
Also address timing issues with bouncing calls between 2 handlers. In
particular, make sure that after a tile is DESTROYED, the state doesn't
change anymore due to leftover refreshState calls.
This sometimes would be caused as the result of an earlier tile added as
a callback on something that replies on add.
Make sure that tests that instantiate a QSTileImpl use the main looper
for the passed handler.
Test: atest TileServiceTest BooleanTileServiceTest
Test: manual, open QSCustomizer that destroys tiles
Test: atest SystemUITests
Change-Id: I77c61f743510cdcca54fa37cd26062a3c96bd649
Merged-In: I77c61f743510cdcca54fa37cd26062a3c96bd649
(cherry picked from commit 3744d134ad)
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