Mathias Agopian 85ade33edc fix [2071412] work around mdp 32-bits fade limitation
in the case where we fade a 32-bits surface (ie: GL_MODULATE w/ a,a,a,a + blending),
we first make a copy of the background into a RGB buffer, then we blend the 32-bits
surface as usual (without the alpha component), and finally blend the copy of
the background on top with 1-a. This uses a lot of bandwidth, but no CPU time.
2009-10-28 14:49:44 -07:00
2009-10-26 17:40:52 -07:00
2009-10-27 19:02:47 -04:00
2009-10-28 02:42:12 -04:00
2009-10-28 11:47:54 -04:00
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