7e05ff35fa4d82f92eb6bf6c325412fac9e9729c
Usually isTrippleBuffered should be true when mSwapDeadline bigger than IntendedVsync. However, vsync could be drifting on some platforms, which make isTrippleBuffered to be true and report a fake high input latency. So add a small threshold to avoid this case. Test: Manually Change-Id: Ib6ff1046cfb94f89f4985361b84ad2d34850f783 Signed-off-by: Gao Shuo <shuo.gao@intel.com> Signed-off-by: Wu Zhongmin <zhongmin.wu@intel.com> Signed-off-by: Zhu Tingting <tingting.zhu@intel.com>
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