Files
frameworks_base/graphics/java/android/renderscript/RenderScriptGL.java
Jason Sams 9bf189228f Revert GC thread changes
This is not quite a straight revery, some manual edits were necessary.

The original CL didn't undergo sufficient design review or testing.  Revert until the regressions can be sorted out.

Bug 8585185


This reverts commit 6dacf8355a

This reverts commit f8c033db1e

Change-Id: Ie7215bdf881332e822603547e92f810f595077fc
2013-04-14 02:56:03 +00:00

341 lines
10 KiB
Java

/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import java.lang.reflect.Field;
import android.content.Context;
import android.graphics.PixelFormat;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.SurfaceTexture;
import android.util.Log;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
/**
* @hide
* @deprecated in API 16
* The Graphics derivitive of Renderscript. Extends the basic context to add a
* root script which is the display window for graphical output. When the
* system needs to update the display the currently bound root script will be
* called. This script is expected to issue the rendering commands to repaint
* the screen.
*
* <div class="special reference">
* <h3>Developer Guides</h3>
* <p>For more information about creating an application that uses Renderscript, read the
* <a href="{@docRoot}guide/topics/renderscript/index.html">Renderscript</a> developer guide.</p>
* </div>
**/
public class RenderScriptGL extends RenderScript {
int mWidth;
int mHeight;
/**
* @deprecated in API 16
* Class which is used to describe a pixel format for a graphical buffer.
* This is used to describe the intended format of the display surface.
*
* The configuration is described by pairs of minimum and preferred bit
* depths for each component within the config and additional structural
* information.
*/
public static class SurfaceConfig {
int mDepthMin = 0;
int mDepthPref = 0;
int mStencilMin = 0;
int mStencilPref = 0;
int mColorMin = 8;
int mColorPref = 8;
int mAlphaMin = 0;
int mAlphaPref = 0;
int mSamplesMin = 1;
int mSamplesPref = 1;
float mSamplesQ = 1.f;
/**
* @deprecated in API 16
*/
public SurfaceConfig() {
}
/**
* @deprecated in API 16
*/
public SurfaceConfig(SurfaceConfig sc) {
mDepthMin = sc.mDepthMin;
mDepthPref = sc.mDepthPref;
mStencilMin = sc.mStencilMin;
mStencilPref = sc.mStencilPref;
mColorMin = sc.mColorMin;
mColorPref = sc.mColorPref;
mAlphaMin = sc.mAlphaMin;
mAlphaPref = sc.mAlphaPref;
mSamplesMin = sc.mSamplesMin;
mSamplesPref = sc.mSamplesPref;
mSamplesQ = sc.mSamplesQ;
}
private void validateRange(int umin, int upref, int rmin, int rmax) {
if (umin < rmin || umin > rmax) {
throw new RSIllegalArgumentException("Minimum value provided out of range.");
}
if (upref < umin) {
throw new RSIllegalArgumentException("preferred must be >= Minimum.");
}
}
/**
* @deprecated in API 16
* Set the per-component bit depth for color (red, green, blue). This
* configures the surface for an unsigned integer buffer type.
*
* @param minimum
* @param preferred
*/
public void setColor(int minimum, int preferred) {
validateRange(minimum, preferred, 5, 8);
mColorMin = minimum;
mColorPref = preferred;
}
/**
* @deprecated in API 16
* Set the bit depth for alpha. This configures the surface for
* an unsigned integer buffer type.
*
* @param minimum
* @param preferred
*/
public void setAlpha(int minimum, int preferred) {
validateRange(minimum, preferred, 0, 8);
mAlphaMin = minimum;
mAlphaPref = preferred;
}
/**
* @deprecated in API 16
* Set the bit depth for the depth buffer. This configures the
* surface for an unsigned integer buffer type. If a minimum of 0
* is specified then its possible no depth buffer will be
* allocated.
*
* @param minimum
* @param preferred
*/
public void setDepth(int minimum, int preferred) {
validateRange(minimum, preferred, 0, 24);
mDepthMin = minimum;
mDepthPref = preferred;
}
/**
* @deprecated in API 16
* Configure the multisample rendering.
*
* @param minimum The required number of samples, must be at least 1.
* @param preferred The targe number of samples, must be at least
* minimum
* @param Q The quality of samples, range 0-1. Used to decide between
* different formats which have the same number of samples but
* different rendering quality.
*/
public void setSamples(int minimum, int preferred, float Q) {
validateRange(minimum, preferred, 1, 32);
if (Q < 0.0f || Q > 1.0f) {
throw new RSIllegalArgumentException("Quality out of 0-1 range.");
}
mSamplesMin = minimum;
mSamplesPref = preferred;
mSamplesQ = Q;
}
};
SurfaceConfig mSurfaceConfig;
/**
* @deprecated in API 16
* Construct a new RenderScriptGL context.
*
* @param ctx The context.
* @param sc The desired format of the primary rendering surface.
*/
public RenderScriptGL(Context ctx, SurfaceConfig sc) {
super(ctx);
mSurfaceConfig = new SurfaceConfig(sc);
int sdkVersion = ctx.getApplicationInfo().targetSdkVersion;
mWidth = 0;
mHeight = 0;
mDev = nDeviceCreate();
int dpi = ctx.getResources().getDisplayMetrics().densityDpi;
mContext = nContextCreateGL(mDev, 0, sdkVersion,
mSurfaceConfig.mColorMin, mSurfaceConfig.mColorPref,
mSurfaceConfig.mAlphaMin, mSurfaceConfig.mAlphaPref,
mSurfaceConfig.mDepthMin, mSurfaceConfig.mDepthPref,
mSurfaceConfig.mStencilMin, mSurfaceConfig.mStencilPref,
mSurfaceConfig.mSamplesMin, mSurfaceConfig.mSamplesPref,
mSurfaceConfig.mSamplesQ, dpi);
if (mContext == 0) {
throw new RSDriverException("Failed to create RS context.");
}
mMessageThread = new MessageThread(this);
mMessageThread.start();
}
/**
* @deprecated in API 16
* Bind an os surface
*
*
* @param w
* @param h
* @param sur
*/
public void setSurface(SurfaceHolder sur, int w, int h) {
validate();
Surface s = null;
if (sur != null) {
s = sur.getSurface();
}
mWidth = w;
mHeight = h;
nContextSetSurface(w, h, s);
}
/**
* @deprecated in API 16
* Bind an os surface
*
* @param w
* @param h
* @param sur
*/
public void setSurfaceTexture(SurfaceTexture sur, int w, int h) {
validate();
//android.util.Log.v("rs", "set surface " + sur + " w=" + w + ", h=" + h);
mWidth = w;
mHeight = h;
nContextSetSurfaceTexture(w, h, sur);
}
/**
* @deprecated in API 16
* return the height of the last set surface.
*
* @return int
*/
public int getHeight() {
return mHeight;
}
/**
* @deprecated in API 16
* return the width of the last set surface.
*
* @return int
*/
public int getWidth() {
return mWidth;
}
/**
* @deprecated in API 16
* Temporarly halt calls to the root rendering script.
*
*/
public void pause() {
validate();
nContextPause();
}
/**
* @deprecated in API 16
* Resume calls to the root rendering script.
*
*/
public void resume() {
validate();
nContextResume();
}
/**
* @deprecated in API 16
* Set the script to handle calls to render the primary surface.
*
* @param s Graphics script to process rendering requests.
*/
public void bindRootScript(Script s) {
validate();
nContextBindRootScript(safeID(s));
}
/**
* @deprecated in API 16
* Set the default ProgramStore object seen as the parent state by the root
* rendering script.
*
* @param p
*/
public void bindProgramStore(ProgramStore p) {
validate();
nContextBindProgramStore(safeID(p));
}
/**
* @deprecated in API 16
* Set the default ProgramFragment object seen as the parent state by the
* root rendering script.
*
* @param p
*/
public void bindProgramFragment(ProgramFragment p) {
validate();
nContextBindProgramFragment(safeID(p));
}
/**
* @deprecated in API 16
* Set the default ProgramRaster object seen as the parent state by the
* root rendering script.
*
* @param p
*/
public void bindProgramRaster(ProgramRaster p) {
validate();
nContextBindProgramRaster(safeID(p));
}
/**
* @deprecated in API 16
* Set the default ProgramVertex object seen as the parent state by the
* root rendering script.
*
* @param p
*/
public void bindProgramVertex(ProgramVertex p) {
validate();
nContextBindProgramVertex(safeID(p));
}
}