698a8aaca2b9e2b4707e39b8f6fc62a91db1a3b5
(there are multiple bugs this should fix) we now use the EGL_NATIVE_VISUAL_ID of a config to set the ANativeWindow's format from eglCreateWindowSurface(), this guarantees that the surface's format will match whatever EGLConfig the user chose. this should fix all current and future config/surface format mismatch and allow users to easily select 32-bits surfaces. Change-Id: I3835d0eb70c75eeecded3c3509a0a8207554c98b
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