6913062faabb1eb84e20de1e8e8e42a4932fde70
This is a temporary WAR for the case where dequeueBuffer is called when all the buffers owned by a SurfaceTexture are not available - either they're the current texture buffer or the next one. Currently, an error is returned in that case, and this change just prevents that error from being logged. In the future this will be fixed to not return an error in that case. Bug: 3356050 Change-Id: Ic6cc304881a63ce134cfd0bcb4265e3e3fa94b6a
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