637dbfcaf0a1f43f81d3d195461b50bfc0fd5f14
Use the virtual screen resolution returned by getBaseDisplaySize instead of the physical screen resolution returned by getInitialDisplaySize. The memory required by apps will scale with graphics buffer size, which are generally relative to the virtual screen resolution. Change-Id: I0476e4afad99eca2f4f56042a8dbef5b3c7889db
am
797a99ff: am c0f5bb70: am ca4b112e: am 546ac85a: am ad17523d: add warning for Windows users and fix typos
…
…
…
Description
No description provided
Languages
Java
73.7%
Kotlin
14%
PowerBuilder
5.8%
C++
5.2%
AIDL
1%