Bug: 36025103 Test: cts-tradefed run singleCommand cts-dev --module CtsGraphicsTestCases Now, similar to Shaders, we defer native creation until Paint is being used, and ensure that we have an up to date filter when drawing. Also implements ColorMatrix#equals to behave like Matrix#equals. Change-Id: I5f74addd97f5662800802e6f660fead58d518725
170 lines
4.8 KiB
Java
170 lines
4.8 KiB
Java
/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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/**
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* Shader is the based class for objects that return horizontal spans of colors
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* during drawing. A subclass of Shader is installed in a Paint calling
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* paint.setShader(shader). After that any object (other than a bitmap) that is
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* drawn with that paint will get its color(s) from the shader.
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*/
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public class Shader {
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/**
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* @deprecated Use subclass constructors directly instead.
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*/
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@Deprecated
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public Shader() {}
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/**
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* Current native shader instance. Created and updated lazily when {@link #getNativeInstance()}
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* is called - otherwise may be out of date with java setters/properties.
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*/
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private long mNativeInstance;
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/**
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* Current matrix - always set to null if local matrix is identity.
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*/
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private Matrix mLocalMatrix;
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public enum TileMode {
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/**
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* replicate the edge color if the shader draws outside of its
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* original bounds
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*/
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CLAMP (0),
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/**
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* repeat the shader's image horizontally and vertically
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*/
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REPEAT (1),
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/**
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* repeat the shader's image horizontally and vertically, alternating
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* mirror images so that adjacent images always seam
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*/
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MIRROR (2);
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TileMode(int nativeInt) {
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this.nativeInt = nativeInt;
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}
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final int nativeInt;
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}
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/**
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* Return true if the shader has a non-identity local matrix.
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* @param localM Set to the local matrix of the shader, if the shader's matrix is non-null.
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* @return true if the shader has a non-identity local matrix
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*/
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public boolean getLocalMatrix(@NonNull Matrix localM) {
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if (mLocalMatrix != null) {
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localM.set(mLocalMatrix);
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return true; // presence of mLocalMatrix means it's not identity
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}
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return false;
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}
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/**
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* Set the shader's local matrix. Passing null will reset the shader's
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* matrix to identity.
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*
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* @param localM The shader's new local matrix, or null to specify identity
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*/
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public void setLocalMatrix(@Nullable Matrix localM) {
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if (localM == null || localM.isIdentity()) {
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if (mLocalMatrix != null) {
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mLocalMatrix = null;
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discardNativeInstance();
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}
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} else {
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if (mLocalMatrix == null) {
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mLocalMatrix = new Matrix(localM);
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discardNativeInstance();
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} else if (!mLocalMatrix.equals(localM)) {
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mLocalMatrix.set(localM);
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discardNativeInstance();
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}
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}
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}
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long createNativeInstance(long nativeMatrix) {
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return 0;
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}
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void discardNativeInstance() {
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if (mNativeInstance != 0) {
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nativeSafeUnref(mNativeInstance);
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mNativeInstance = 0;
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}
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}
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/**
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* Callback for subclasses to call {@link #discardNativeInstance()} if the most recently
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* constructed native instance is no longer valid.
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*/
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void verifyNativeInstance() {
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}
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@Override
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protected void finalize() throws Throwable {
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try {
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if (mNativeInstance != 0) {
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nativeSafeUnref(mNativeInstance);
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}
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mNativeInstance = -1;
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} finally {
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super.finalize();
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}
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}
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/**
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* @hide
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*/
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protected Shader copy() {
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final Shader copy = new Shader();
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copyLocalMatrix(copy);
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return copy;
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}
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/**
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* @hide
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*/
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protected void copyLocalMatrix(Shader dest) {
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dest.mLocalMatrix.set(mLocalMatrix);
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}
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/**
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* @hide
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*/
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public long getNativeInstance() {
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if (mNativeInstance == -1) {
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throw new IllegalStateException("attempting to use a finalized Shader");
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}
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// verify mNativeInstance is valid
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verifyNativeInstance();
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if (mNativeInstance == 0) {
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mNativeInstance = createNativeInstance(mLocalMatrix == null
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? 0 : mLocalMatrix.native_instance);
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}
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return mNativeInstance;
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}
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private static native void nativeSafeUnref(long nativeInstance);
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}
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