/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; import android.annotation.NonNull; import android.annotation.Nullable; /** * Shader is the based class for objects that return horizontal spans of colors * during drawing. A subclass of Shader is installed in a Paint calling * paint.setShader(shader). After that any object (other than a bitmap) that is * drawn with that paint will get its color(s) from the shader. */ public class Shader { /** * @deprecated Use subclass constructors directly instead. */ @Deprecated public Shader() {} /** * Current native shader instance. Created and updated lazily when {@link #getNativeInstance()} * is called - otherwise may be out of date with java setters/properties. */ private long mNativeInstance; /** * Current matrix - always set to null if local matrix is identity. */ private Matrix mLocalMatrix; public enum TileMode { /** * replicate the edge color if the shader draws outside of its * original bounds */ CLAMP (0), /** * repeat the shader's image horizontally and vertically */ REPEAT (1), /** * repeat the shader's image horizontally and vertically, alternating * mirror images so that adjacent images always seam */ MIRROR (2); TileMode(int nativeInt) { this.nativeInt = nativeInt; } final int nativeInt; } /** * Return true if the shader has a non-identity local matrix. * @param localM Set to the local matrix of the shader, if the shader's matrix is non-null. * @return true if the shader has a non-identity local matrix */ public boolean getLocalMatrix(@NonNull Matrix localM) { if (mLocalMatrix != null) { localM.set(mLocalMatrix); return true; // presence of mLocalMatrix means it's not identity } return false; } /** * Set the shader's local matrix. Passing null will reset the shader's * matrix to identity. * * @param localM The shader's new local matrix, or null to specify identity */ public void setLocalMatrix(@Nullable Matrix localM) { if (localM == null || localM.isIdentity()) { if (mLocalMatrix != null) { mLocalMatrix = null; discardNativeInstance(); } } else { if (mLocalMatrix == null) { mLocalMatrix = new Matrix(localM); discardNativeInstance(); } else if (!mLocalMatrix.equals(localM)) { mLocalMatrix.set(localM); discardNativeInstance(); } } } long createNativeInstance(long nativeMatrix) { return 0; } void discardNativeInstance() { if (mNativeInstance != 0) { nativeSafeUnref(mNativeInstance); mNativeInstance = 0; } } /** * Callback for subclasses to call {@link #discardNativeInstance()} if the most recently * constructed native instance is no longer valid. */ void verifyNativeInstance() { } @Override protected void finalize() throws Throwable { try { if (mNativeInstance != 0) { nativeSafeUnref(mNativeInstance); } mNativeInstance = -1; } finally { super.finalize(); } } /** * @hide */ protected Shader copy() { final Shader copy = new Shader(); copyLocalMatrix(copy); return copy; } /** * @hide */ protected void copyLocalMatrix(Shader dest) { dest.mLocalMatrix.set(mLocalMatrix); } /** * @hide */ public long getNativeInstance() { if (mNativeInstance == -1) { throw new IllegalStateException("attempting to use a finalized Shader"); } // verify mNativeInstance is valid verifyNativeInstance(); if (mNativeInstance == 0) { mNativeInstance = createNativeInstance(mLocalMatrix == null ? 0 : mLocalMatrix.native_instance); } return mNativeInstance; } private static native void nativeSafeUnref(long nativeInstance); }