5409e24105ba32dc524a78b9be3d0f2d3beef69a
If we pass immediate=false to the doDie without updating the visibility, we may destroy the hardware renderer but then try to draw again anyway, and then crash. It seems theres no reason we can't call immediate=true and properly shut down immediately. Bug: 159250432 Test: Existing tests pass Change-Id: Ibc6be8901be10c0985681d83f4ce16dd1ab54925
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