4e91a180be46c0c7c3bf398d4df4cbe2404216b5
Some drivers report individual finger updates one at a time instead of all at once. When 10 fingers are down, this can cause the framework to have to handle 10 times as many events each with 10 times as much data. Applications like PointerLocation would get significantly bogged down by all of the redundant samples. This change coalesces samples that are closely spaced in time, before they are dispatched, as part of the motion event batching protocol. Increased the size of the InputChannel shared memory buffer so that applications can catch up faster if they accumulate a backlog of samples. Added logging code to help measure input dispatch and drawing latency issues in the view hierarchy. See ViewDebug.DEBUG_LATENCY. Change-Id: Ia5898f781f19901d2225c529a910c32bdf4f504f
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ed7b688c: am aac43ea1: am b8b85ea2: Merge "Fix for bug 4126624. Change the mDrmManagerClientImpl to sp to avoid double delete the pointer." into honeycomb-mr1
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47b42991: am a0215953: am 026d6be2: Merge "LayoutLib: TypedArray.getDimensionPixelSize can actually return <0" into honeycomb-mr1
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7a492a9a: am b7a76e84: am a482d83c: Merge "Issue 4157048: mic gain for VoIP/SIP calls." into gingerbread
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