caiqinl 4b505376cb Fix native memory leak caused by small HWUI path cache creation
HWUI calculates the texture size as w*h*bpp. In some cases, the
calculated path cache is small, but the actual memory allocated
in driver is 4k/8k/16k, much bigger than HWUI calculates.

Example: a 5*65 alpha texture, HWUI think it is 5*65*1 = 325 bytes,
but driver allocates 8K. An app can allocates up to 32M path textures,
which actually consumes 32M*(8*1024/325) = 806M memory.

Here we limit the number of path texture in the cache to 256, it
should be a pretty generous global limit.

Change-Id: I890819b73bb0b7f63e96bc3d9d0ff9469c16838c
2016-08-22 11:22:43 +05:30
2016-07-18 16:03:05 -07:00
2015-06-08 17:40:00 -07:00
2016-01-15 16:31:40 +00:00
2016-06-15 21:14:28 -07:00
2016-03-30 13:58:10 -07:00
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