4941dea00a3167addf14ac6bb962cf5bc3590466
This change ensures the wallpaper is rendered into an opaque surface which avoids a glClear() in SurfaceFlinger. This should save quite a bit of work on every frame when panning the workspace in launcher. Change-Id: I9c1b8c324edf29826d5dbb1fb39d883e43375310
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