33c025cbfb642bd391db9ab83b84553286a0bf93
Bug: 27407637 Texture layers will set a GL_NONE rendertarget until they have managed to get the real rendertarget from SurfaceTexture. If, however, copyLayer is called prior to any calls to updateTexImage() (for example, if no frames have yet been produced), this will result in trying to use a Texture with a GL_NONE rendertarget which is bad. Change-Id: Ib7285d799cb94ebd44f07a89f2ef2075d79ef71f
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