Files
frameworks_base/libs/hwui/Snapshot.cpp
Derek Sollenberger b29b16e542 Remove clipRegion from the public API.
This API is difficult to support for printing and has other negative
effects as it does not respect the current matrix/clip.

Test: compile
Bug: 14650725
Change-Id: I71f9bd687d446c7ce8910d755421aad8e09458db
2017-01-04 14:57:43 -05:00

209 lines
7.0 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Snapshot.h"
#include "hwui/Canvas.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Constructors
///////////////////////////////////////////////////////////////////////////////
Snapshot::Snapshot()
: flags(0)
, previous(nullptr)
, layer(nullptr)
, fbo(0)
, alpha(1.0f)
, roundRectClipState(nullptr)
, projectionPathMask(nullptr)
, mClipArea(&mClipAreaRoot) {
transform = &mTransformRoot;
mRelativeLightCenter.x = mRelativeLightCenter.y = mRelativeLightCenter.z = 0;
}
/**
* Copies the specified snapshot/ The specified snapshot is stored as
* the previous snapshot.
*/
Snapshot::Snapshot(Snapshot* s, int saveFlags)
: flags(0)
, previous(s)
, layer(s->layer)
, fbo(s->fbo)
, alpha(s->alpha)
, roundRectClipState(s->roundRectClipState)
, projectionPathMask(s->projectionPathMask)
, mClipArea(nullptr)
, mViewportData(s->mViewportData)
, mRelativeLightCenter(s->mRelativeLightCenter) {
if (saveFlags & SaveFlags::Matrix) {
mTransformRoot = *s->transform;
transform = &mTransformRoot;
} else {
transform = s->transform;
}
if (saveFlags & SaveFlags::Clip) {
mClipAreaRoot = s->getClipArea();
mClipArea = &mClipAreaRoot;
} else {
mClipArea = s->mClipArea;
}
}
///////////////////////////////////////////////////////////////////////////////
// Clipping
///////////////////////////////////////////////////////////////////////////////
void Snapshot::clip(const Rect& localClip, SkClipOp op) {
flags |= Snapshot::kFlagClipSet;
mClipArea->clipRectWithTransform(localClip, transform, static_cast<SkRegion::Op>(op));
}
void Snapshot::clipPath(const SkPath& path, SkClipOp op) {
flags |= Snapshot::kFlagClipSet;
mClipArea->clipPathWithTransform(path, transform, static_cast<SkRegion::Op>(op));
}
void Snapshot::setClip(float left, float top, float right, float bottom) {
flags |= Snapshot::kFlagClipSet;
mClipArea->setClip(left, top, right, bottom);
}
bool Snapshot::hasPerspectiveTransform() const {
return transform->isPerspective();
}
const Rect& Snapshot::getLocalClip() {
mat4 inverse;
inverse.loadInverse(*transform);
mLocalClip.set(mClipArea->getClipRect());
inverse.mapRect(mLocalClip);
return mLocalClip;
}
void Snapshot::resetClip(float left, float top, float right, float bottom) {
// TODO: This is incorrect, when we start rendering into a new layer,
// we may have to modify the previous snapshot's clip rect and clip
// region if the previous restore() call did not restore the clip
mClipArea = &mClipAreaRoot;
setClip(left, top, right, bottom);
}
///////////////////////////////////////////////////////////////////////////////
// Clipping round rect
///////////////////////////////////////////////////////////////////////////////
void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
float radius, bool highPriority) {
if (bounds.isEmpty()) {
mClipArea->setEmpty();
return;
}
if (roundRectClipState && roundRectClipState->highPriority) {
// ignore, don't replace, already have a high priority clip
return;
}
RoundRectClipState* state = new (allocator) RoundRectClipState;
state->highPriority = highPriority;
// store the inverse drawing matrix
Matrix4 roundRectDrawingMatrix = getOrthoMatrix();
roundRectDrawingMatrix.multiply(*transform);
state->matrix.loadInverse(roundRectDrawingMatrix);
// compute area under rounded corners - only draws overlapping these rects need to be clipped
for (int i = 0 ; i < 4; i++) {
state->dangerRects[i] = bounds;
}
state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius;
state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius;
state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius;
state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius;
for (int i = 0; i < 4; i++) {
transform->mapRect(state->dangerRects[i]);
// round danger rects out as though they are AA geometry (since they essentially are)
state->dangerRects[i].snapGeometryToPixelBoundaries(true);
}
// store RR area
state->innerRect = bounds;
state->innerRect.inset(radius);
state->radius = radius;
// store as immutable so, for this frame, pointer uniquely identifies this bundle of shader info
roundRectClipState = state;
}
void Snapshot::setProjectionPathMask(const SkPath* path) {
projectionPathMask = path;
}
static Snapshot* getClipRoot(Snapshot* target) {
while (target->previous && target->previous->previous) {
target = target->previous;
}
return target;
}
const ClipBase* Snapshot::serializeIntersectedClip(LinearAllocator& allocator,
const ClipBase* recordedClip, const Matrix4& recordedClipTransform) {
auto target = this;
if (CC_UNLIKELY(recordedClip && recordedClip->intersectWithRoot)) {
// Clip must be intersected with root, instead of current clip.
target = getClipRoot(this);
}
return target->mClipArea->serializeIntersectedClip(allocator,
recordedClip, recordedClipTransform);
}
void Snapshot::applyClip(const ClipBase* recordedClip, const Matrix4& transform) {
if (CC_UNLIKELY(recordedClip && recordedClip->intersectWithRoot)) {
// current clip is being replaced, but must intersect with clip root
*mClipArea = *(getClipRoot(this)->mClipArea);
}
mClipArea->applyClip(recordedClip, transform);
}
///////////////////////////////////////////////////////////////////////////////
// Queries
///////////////////////////////////////////////////////////////////////////////
void Snapshot::dump() const {
ALOGD("Snapshot %p, flags %x, prev %p, height %d, hasComplexClip %d",
this, flags, previous, getViewportHeight(), !mClipArea->isSimple());
const Rect& clipRect(mClipArea->getClipRect());
ALOGD(" ClipRect %.1f %.1f %.1f %.1f, clip simple %d",
clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, mClipArea->isSimple());
ALOGD(" Transform (at %p):", transform);
transform->dump();
}
}; // namespace uirenderer
}; // namespace android