Derek Sollenberger 25833d29ac Standardize the surface origin for each HWUI pipeline.
OpenGL prefers a bottom-left origin while Vulkan prefers the
top-left. Prior to this change we were inconsistent in Vulkan by
creating layers with a bottom-left origin which was different from
the primary buffer.

Test: CtsUiRenderingTestCases
Change-Id: Icfeed4085021cae941aeab58720406e3b3e37923
2019-01-14 13:55:55 -05:00
2018-10-24 09:25:55 -06:00
2018-08-02 14:46:03 +01:00
2018-12-05 16:31:53 +00:00
2019-01-07 14:16:56 +00:00
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