Romain Guy 1c740bce8a Document the implementation of saveLayer().
The implementation is simple but tricky. Leave explanations to my
future self so that I don't invent a time machine to come back to
now and slap my self.

This change also simplifies the way the GL blending function is
chosen when compositing a layer. It reuses existing OpenGLRenderer
APIs and is easier to understand.

Change-Id: I1b9cf8c5d51e09836d85b8cf157a1c284aa65c59
2010-09-13 18:03:21 -07:00
2010-09-13 15:24:01 -07:00
2010-09-10 12:46:57 -07:00
2010-09-12 20:41:07 -07:00
2010-03-16 09:59:06 -07:00
2010-09-10 14:01:45 -07:00
2010-09-08 15:24:49 -04:00
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